This new version aims to get rid of these issues. While that version works, it is plagued with improper error handling and couldn't handle the game's original normals. It's been quite a while since I released the original version of my GEOM Tools for Blender 2.8. Having loose vertices on export will now provide a descriptive error message Added an update checker, checks for updates every time Blender first loads the add-on The add-on would fail to load when not connected to the internet, this has now been fixed Users can adjust the maximum allowed bones on export in case I'm wrong about it being 63. Users can reset said margin back to it's default value(0.00001) with the 'Reset' button under 'Vertex IDs' Users can adjust said margin between 0.1 and 0.0 (default 0.00001) Recalculating vertex IDs now works with a small distance allowed between vertices, allowing to properly recalculate for sloppy EA meshes. Morphs accidentally exported with normals from the base mesh instead of their own, this has now been fixed The new default behaviour should be fine 99% of the time. The default behaviour when importing morph or slider GEOMs is now to map the deltas to vertexIDs instead of vertex order, the old behaviour can be enabled by unticking 'VertexID Lookup' in the import menu.
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